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IMixedRealityInputHandler and IMixedRealityFocusHandler events are fired  twice · Issue #7020 · microsoft/MixedRealityToolkit-Unity · GitHub
IMixedRealityInputHandler and IMixedRealityFocusHandler events are fired twice · Issue #7020 · microsoft/MixedRealityToolkit-Unity · GitHub

Custom List, a Unity C# Editor Tutorial
Custom List, a Unity C# Editor Tutorial

Button.OnButtonClicked is triggered twice on clicks · Issue #1879 ·  microsoft/MixedRealityToolkit-Unity · GitHub
Button.OnButtonClicked is triggered twice on clicks · Issue #1879 · microsoft/MixedRealityToolkit-Unity · GitHub

Button.OnButtonClicked is triggered twice on clicks · Issue #1879 ·  microsoft/MixedRealityToolkit-Unity · GitHub
Button.OnButtonClicked is triggered twice on clicks · Issue #1879 · microsoft/MixedRealityToolkit-Unity · GitHub

UI support | Input System | 1.4.4
UI support | Input System | 1.4.4

Editor panels only redraw on update / mouse over - Unity Forum
Editor panels only redraw on update / mouse over - Unity Forum

Unity - Creating a custom map editor (part 2) - Synnaxium Studio
Unity - Creating a custom map editor (part 2) - Synnaxium Studio

Unity Input Event Handlers - Or Adding Juice the Easy Way — One Wheel Studio
Unity Input Event Handlers - Or Adding Juice the Easy Way — One Wheel Studio

IMixedRealityInputHandler and IMixedRealityFocusHandler events are fired  twice · Issue #7020 · microsoft/MixedRealityToolkit-Unity · GitHub
IMixedRealityInputHandler and IMixedRealityFocusHandler events are fired twice · Issue #7020 · microsoft/MixedRealityToolkit-Unity · GitHub

Input simulation service - MRTK 2 | Microsoft Learn
Input simulation service - MRTK 2 | Microsoft Learn

Detect double click on something (what is the best way) - Unity Forum
Detect double click on something (what is the best way) - Unity Forum

Rewired Documentation | Rewired Editor
Rewired Documentation | Rewired Editor

Targeted In-Game Style Transfer Tutorial
Targeted In-Game Style Transfer Tutorial

Unity - Manual: Editing properties
Unity - Manual: Editing properties

Finding a nice, clean way to do double click detection for user inputs has  been tough for me. Today somebody posted a great way, so I turned it into a  simple, re-useable
Finding a nice, clean way to do double click detection for user inputs has been tough for me. Today somebody posted a great way, so I turned it into a simple, re-useable

Dialogue System for Unity: Dialogue Editor
Dialogue System for Unity: Dialogue Editor

Unity - Manual: The Inspector window
Unity - Manual: The Inspector window

button trigger behaviour: "release only" triggers twice!? - Unity Forum
button trigger behaviour: "release only" triggers twice!? - Unity Forum

Targeted In-Game Style Transfer Tutorial
Targeted In-Game Style Transfer Tutorial

unity - How to properly differentiate single-clicks and double-click in  Unity3D using C#? - Game Development Stack Exchange
unity - How to properly differentiate single-clicks and double-click in Unity3D using C#? - Game Development Stack Exchange

How to attach hover event to Button? - Unity Answers
How to attach hover event to Button? - Unity Answers

Unity Products:Amplify Shader Editor/Manual - Amplify Creations Wiki
Unity Products:Amplify Shader Editor/Manual - Amplify Creations Wiki

Unity - Manual: Using Animation Events
Unity - Manual: Using Animation Events